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>> No.2693102 [View]
File: 359 KB, 1280x720, Screenshot_Doom_20150920_225656.png [View same] [iqdb] [saucenao] [google] [report]

>as long as it is NOT, say, 'monsters are all basically the same but do more damage/attack faster and have more health'.

Yeah, I'd probably use this mod as an experiment for more intricate/bastardly enemy behavior, instead of just "Doom Monsters But More Damage/Health".
All right, I guess I'll do it.

First order is making everything darker and gloomier. Added some brightmaps to lights and did a script to darken all sectors by up to 32 units, also replaced the sky with blackness. New palette to desaturate things a little.
For the sake of clarity, I'll probably give the monsters brightmaps so they're more easily recognized and identified, so we don't become Doom 3.

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