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/vr/ - Retro Games

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>> No.7921161 [View]
File: 115 KB, 800x900, f57838.jpg [View same] [iqdb] [saucenao] [google]
7921161

>>7920760
>>7921115
Reposting what we can expect to see, judging from the footage in the initial trailer...
>Upscaled Origins-esque visual style in general, with character and monster designs looking like more direct renditions of classic sprites (classes are obvious examples but look closely at Garland and Adamantoise).
>Recent logos for I-III, original logos for IV-VI.
>FF (Fast-Forward) button spotted several times, making grinding less tedious.
>Final Fantasy battles lack MP and instead show your turn's action, suggesting the MP system from DoS-onward has been reverted to the original spell charge system as intended. [Confirmed in subsequent footage.]
>Cecil is shown to move diagonally at a point or two in FFIV's overworld, so 8-directional movement looks to be carried over. [Confirmed in subsequent footage.]
>Minimaps are available like later games in the series.
>UI seems to be classic and not mobile.
>Opens with OG music and graphics, which MIGHT imply a music/graphics toggle (not 100% for sure).
>Weirdly enough, Rydia appears as a child in FFIV footage, but this may be a placeholder.
>Mobile and Steam only..for now.
More recent footage also shows that the Soul of Chaos appears to be gone, though rumors persist that the extra content will be DLC.

>> No.7910534 [View]
File: 115 KB, 800x900, f57838.jpg [View same] [iqdb] [saucenao] [google]
7910534

>>7910210
Reposting what we can expect to see, judging from the footage in the initial trailer...
>Upscaled Origins-esque visual style in general, with character and monster designs looking like more direct renditions of classic sprites (classes are obvious examples but look closely at Garland and Adamantoise).
>Recent logos for I-III, original logos for IV-VI.
>FF (Fast-Forward) button spotted several times, making grinding less tedious.
>Final Fantasy battles lack MP and instead show your turn's action, suggesting the MP system from DoS-onward has been reverted to the original spell charge system as intended.
>Cecil is show to move diagonally at a point or two in FFIV's overworld, so 8-directional movement looks to be carries over.
>Minimaps are available like later games in the series.
>UI seems to be classic and not mobile.
>Opens with OG music and graphics, which MIGHT imply a music/graphics toggle (not 100% for sure).
>Weirdly enough, Rydia appears as a child in FFIV footage, but this may be a placeholder.
>Mobile and Steam only..for now.

>> No.7864996 [View]
File: 115 KB, 800x900, f57838.jpg [View same] [iqdb] [saucenao] [google]
7864996

>>7859962
>>7859963
For those who didn't catch everything due the footage size, here's what we can expect...
>Upscaled Origins-esque visual style in general, with character and monster designs looking like more direct renditions of classic sprites (classes are obvious examples but look closely at Garland and Adamantoise).
>Recent logos for I-III, original logos for IV-VI.
>FF (Fast-Forward) button spotted several times, making grinding less tedious.
>Final Fantasy battles lack MP and instead show your turn's action, suggesting the MP system from DoS-onward has been reverted to the original spell charge system as intended.
>Cecil is show to move diagonally at a point or two in FFIV's overworld, so 8-directional movement looks to be carries over.
>Minimaps are available like later games in the series.
>UI seems to be classic and not mobile.
>Opens with OG music and graphics, which MIGHT imply a music/graphics toggle (not 100% for sure).
>Weirdly enough, Rydia appears as a child in FFIV footage, but this may be a placeholder.
>Mobile and Steam only..for now.
No word yet on remake extras or which translations but honestly most of these features already won me over.

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