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/vr/ - Retro Games

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>> No.6326556 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
6326556

>>6323937
>I thought it looked cheap
It was one of the most technically advanced games at the time of its release zoomer

>> No.6055635 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
6055635

>>6055605
I honestly think the game's first level is its ugliest.

All of Rare's games have good draw distance. Goldeneye's Dam level has no distance fog at all, only atmospheric fog (which puts a higher load on the GPU than no fog)

>> No.5801716 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
5801716

>>5799820
>All console FPS games of that era have extremely close draw in

>> No.5643971 [View]
File: 2.47 MB, 640x360, Goldeneye 007.webm [View same] [iqdb] [saucenao] [google]
5643971

>> No.4516963 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
4516963

>>4506156
>Goldeneye draw distance suck ass
What did he mean by this?

>> No.4495329 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
4495329

>>4494760
>The draw distance is awful. It looks more like Silent Hill than Goldeneye. You can get killed by guys you can barely see
hmm...

>> No.4278358 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
4278358

>>4278352
Every 3D shooter before Unreal was ugly as fuck. What's your point? I personally think Goldeneye looked a lot better than low-res Quake 1.

>> No.3220605 [View]
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
3220605

>>3220595
Meanwhile in Goldeneye, you can see the mountains on the other side of the dam, and all of the guard towers along the dam no matter how far you are from them.

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