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>> No.10871382 [View]
File: 217 KB, 298x403, 03f.png [View same] [iqdb] [saucenao] [google]
10871382

>>10871362
adds random buffs to a random amount of enemies,i wouldn't recommend it with a enemy mod unless you are masochist,or hell combine both corruption cards and champions if you are really that desperate for a challenge

https://forum.zdoom.org/viewtopic.php?t=60456

>>10871370
my autism wont let me use an older version of a mod, the total conversion wad i am currently playing already is kicking my ass in Doom 1 ultra violence

>> No.10723169 [View]
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10723169

Seeing the Doom64 discussion last time i am going to shill some mods

-Doom 64 Revanilla,Closest thing to a vanilla coversion,Has monsters,weapons,Music and textures, works in Zdoom
https://tpu540059.itch.io/d64revanilla

-Doom 64 texture pack
https://www.moddb.com/mods/brutal-doom-64/addons/patch64-v1-texturepack

-Doom 64 CE,Modern conversion,runs in GZDoom so it may not run in older machines due to the requeriments
https://www.moddb.com/mods/doom-ce/downloads

-Doom 64 DEATH MACHINE,adds custom D64 weapons and enemies,requires at least LZDoom to run properly or some things may break,Updated every few months
https://drive.google.com/drive/folders/1lmyfsBsHg7gDPl7hYaiUDceJgH_ppuvX

-Ultimate D64fier,Adds ALOT of custom enemies/weapons,requires lastest GZDOOM,only play if you like bullshit enemies like unmaker gun mastermind,updates weekly usually
https://drive.google.com/drive/folders/1RgkTiCZn-Z5fZNKKWRa8C6asVszYqZ8X

-Brutal Doom 64,not played it myself,but its as gory as you expect,may require a strong computer to run smoothly
https://drive.google.com/drive/folders/1o7m0fRVmPY_w6HCObTCu55q5Rdt_q3QY

>> No.10360289 [View]
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10360289

>>10360262
>Mapset has generally small/medium sized maps
>suddenly one map out of fucking nowhere tanks my FPS
>its not even map 29/30/31/32,usually reserved for the biggest/finale maps

>> No.9988585 [View]
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9988585

>>9988576
I am just afraid if getting to map 20 or something of a map pack and finding out some door/bridge/something else broke because "whoops port stuff!" so i am undecided in what to actually use

>> No.9930951 [View]
File: 217 KB, 298x403, 1671728403082720.png [View same] [iqdb] [saucenao] [google]
9930951

>>9930206
>>9930213

At least we have some on-topic commentary so that one guy doesn't have to "stimulate conversation" with his pre-schooler tier 'humor'.

Also, as an aside, I think it's weird that a lot of people have such a bug up their ass about Romero. Whether you like him or not, there's literally no reason to be bitter about him being 'overrated' or 'slacking off'.

Fwiw also seeing that list of "who worked on what map", it definitely for my cements the idea that Romero was responsible for my favorite DOOM maps.

>> No.9510754 [View]
File: 217 KB, 298x403, 1658220894533.png [View same] [iqdb] [saucenao] [google]
9510754

Is there a recommended config or whatever for GZDoom that balances the nice graphics with a "close as possible" to vanilla experience?

I've taken onboard the cool
>>9507880
sound thing, putting the better soundfront in and switching to Fluidsynth. Was just wondering what else I could do.
I have a spritefix set.

>> No.9015378 [View]
File: 217 KB, 298x403, 1431972040304.png [View same] [iqdb] [saucenao] [google]
9015378

>>9015360
Better. The vertical split is nice. Would be a decent interpic imo. Wish it didn't rely on official art of a later game, but that's my autism speaking.
>>9015369
pic related is a joke

>> No.7074475 [View]
File: 217 KB, 298x403, 1580471366168.png [View same] [iqdb] [saucenao] [google]
7074475

I got gzdoom 4.5 for a new levelset and the sound quality is garbage compared to my old build, even with output set to 48Khz in sound options.
Anyone else?

>> No.6038478 [View]
File: 217 KB, 298x403, 1462999927343.png [View same] [iqdb] [saucenao] [google]
6038478

Does anyone have that compilation for all the Cacoward winners in one place for download? I remember seeing it before but haven't found it since, was wondering if it still gets updated.

>> No.5279459 [View]
File: 217 KB, 298x403, 1424569476820.png [View same] [iqdb] [saucenao] [google]
5279459

What's a fun weapon mod without any upgrades/stats/menuing and the like? Preferably something that meshes will with Colorful Hell.

>> No.4132497 [View]
File: 217 KB, 298x403, 1498692816618.png [View same] [iqdb] [saucenao] [google]
4132497

>> No.2226861 [View]
File: 217 KB, 298x403, 1421871532832.png [View same] [iqdb] [saucenao] [google]
2226861

>>2226763

no
its ded

rip in pieces

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