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/vr/ - Retro Games

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>> No.7174993 [View]
File: 199 KB, 843x843, breb.png [View same] [iqdb] [saucenao] [google]
7174993

The cleanliness of doom-linedeffing is what makes 3D-mapmaking feel a little incomprehensible after a while. This is one of the largest maps I have made for Quake 2 in terms of floorspace, and even though I kept it relatively simple it still looks like this from above.

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