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>> No.4939385 [View]
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4939385

>>4935551
>video games were always popular
There is a difference between popularity and ubiquity, popularity as a fad and as a medium, something being a popular past time and being a pillar of a common modern identity, an industry scraping talent from film to an industry larger than film that wants their talent back, etc.

All this is to say that people who think the market, industry, ecosystem, culture, playerbase or whatever you'd call it today is in any way similar to what it was even as little as 10 years ago (and without doubt 20+ years ago) haven't the slightest fucking idea what they're talking about because they lack common sense and first hand experience.

>videogame journalism was always corrupt
Journalism has always been corrupt, videogame journalism used to come from a good place but was occasionally soured. The reverse is the rule now, you can't find an honest review only concerned with discussing a game and informing an audience through all the virtue signaling, nepotism and navel gazing

>consoles hold gaming back
This is a bit like saying "Imagine No Religion", the logic will extend that New York would be full of WTCs without it. Competition drives a better product but games are expensive to make, consoles provide the competition and the companies that make the consoles provide the funding. If anything the fact the modern gen of consoles seems to be the weakest war of all time greatly worries me, because microshit isn't even trying, Sony doesn't need to try, and Nintendo can only do so much in the amount of time they have before the next one comes out and they undo all their work yet again because...

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