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>> No.3280493 [View]
File: 97 KB, 1406x688, 10096.png [View same] [iqdb] [saucenao] [google]
3280493

>>3280473
Just Googled it and found:

>The reason being is the second part of the map extends beyond Quake's default +-4096 map limit. RMQ is the predecessor to the Quakespasm engine, so most should find the transition easy enough. Quakespasm and other engines may soon support larger map sizes but until then, RMQ 0.85.3 is the only engine that has been tested and can play these maps without issue.

How very strange. I thought Quakespasm supports extended map limits? I was sure some of the maps in Arcane Dimensions extend past the limit.

For shits and giggs, I modified a previous test map I whipped up in trenchbroom to be over 5k units long, and it apparently loaded and worked just fine. I extended it to 10k units, greater than the 4096 unit limit in both directions from the origin, and it broke in a rather unexpected way.

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