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>> No.7385201 [View]
File: 2.35 MB, 1013x1494, Sidharth+Chaturvedi+-+Doom.png [View same] [iqdb] [saucenao] [google]
7385201

>>7385191
If it makes you feel better.

>> No.7297291 [View]
File: 2.35 MB, 1013x1494, 1531873619556.png [View same] [iqdb] [saucenao] [google]
7297291

>>7296081
It didn't appeal to me either initially, but everything else in the mod did so I just turned off the bleeding mechanic.

>> No.7235249 [View]
File: 2.35 MB, 1013x1494, Sidharth+Chaturvedi+-+Doom.png [View same] [iqdb] [saucenao] [google]
7235249

>>7235235
Good. All that serves to function is to derail threads from retrofps. Take that shit to >>>/pol/ or >>>/lgbt/

>> No.5853013 [View]
File: 2.35 MB, 1013x1494, doom_by_sidharthchaturvedi-d8tf8m6.png [View same] [iqdb] [saucenao] [google]
5853013

Lets talk megawads.
What are your favorite ones? Why?
Did you play any recently? What did you think of it?

>> No.4911851 [View]
File: 2.35 MB, 1013x1494, Doom.png [View same] [iqdb] [saucenao] [google]
4911851

>still no hero shooter mod/game with all the classic shooter heros to chose from

>> No.4475068 [View]
File: 2.35 MB, 1013x1494, doom_by_sidharthchaturvedi-d8tf8m6.png [View same] [iqdb] [saucenao] [google]
4475068

What defines the original DooM game play for you guys? For me the key is the fast horizontal strafing movement, using specific weapons for different enemies, and navigating maze like maps. In game I feel like I'm slowly going crazy and the only way to stay sane is to kill demons and reach the exit. Doom 2016 is severely lacking in the maze like maps department. I like it, but it didn't make the gameplay translation like ocarina of time or metroid prime did.

>> No.3441489 [View]
File: 2.35 MB, 1013x1494, Sidharth Chaturvedi - Doom.png [View same] [iqdb] [saucenao] [google]
3441489

/done

>> No.3315108 [View]
File: 2.35 MB, 1013x1494, 1454620256270.png [View same] [iqdb] [saucenao] [google]
3315108

>>3315093
Bump for real right now. I am drunk as shit and looking for guidance from /vr/

>> No.2850921 [View]
File: 2.35 MB, 1013x1494, Sidharth Chaturvedi - Doom.png [View same] [iqdb] [saucenao] [google]
2850921

>>2850919

>> No.2442905 [View]
File: 2.35 MB, 1013x1494, Sidharth+Chaturvedi+-+Doom.png [View same] [iqdb] [saucenao] [google]
2442905

Alright family, are you ready for this week's ride? You better grab some popcorn 'cause here we fekking go!

So we have this little wad called "The Asylum", it's a recent upload in the /idgames archives in which the author kindly asks in the readme for you to not use advanced player movement (looking up/down, jump/crouch, etc. zdoom stuff). Nice little advice, nobody makes it clear these days.

It says that it plays fine on Skulltag, ZDoom and Zandronum, but it seems to be broken on PrBoom and Doomsday...oookay

Hey, let's not be pessimistic right from the get go and let's give it a try. It's only 111kb long so it shouldn't be an issue, right?

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