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>> No.1346625 [View]
File: 105 KB, 263x337, zombieman[1].png [View same] [iqdb] [saucenao] [google]
1346625

>>1346442

I see...Okay, let's change a couples of things of what I said previously. Replace the Shotgunner with the Former Human; once again, same stuff and mechanics, but this time the total damage (according to the ZDoom wiki) would be 15hp.

What about it now? Also, what if I introduce this new mechanic for both undead troopers, while combining it with the second one I suggested earlier too (using A JumpIfHealthLower)?

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