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>> No.9978964 [View]
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9978964

>>9978941
Sometimes sovl emerges from the use of an incongruent element. This door is well-enough substantiated in the story of KH1; it's the door to the world's heart. But as a child, WHY it should be a door at all, and why the door looks the way it does– as well as the nonchalant way the characters on the island seem to treat it– gives the door a tinge of sovl. This combines with the way in which the other NPCs on the island present you with those funky questions to determine your level-up scheme in Sora's opening dream to give the entire intro a momentous air, as though the island has collided with something far bigger than a child like Sora or the player could understand.
KH abandoned the eerier elements in later titles in favor of over-explanation, which probably explains some of the hate it gets from disappointed fans.

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