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>> No.8867252 [View]
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8867252

>>8865820
I started implementing the sky changes mentioned here (curiously I never noticed the errors because I was on DSDA-Doom 0.19.4) and I noticed a bug. The sky itself moves around when you apply sector effect 17 (random fire flicker) on an altered sky with a non-zero tag. I dunno how to stop this so I can't make my entire map flicker like previously, only some parts

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