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/vr/ - Retro Games

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>> No.3405721 [View]
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3405721

>>3405696
>NSF
I don't hack the NES, but I'm pretty sure there are only a few channels (square, saw, triangle waves) that are poked at through registers controlled by game code. In otherwords, you essentially have to emulate the game program to get sound working. That's not trivial. You'd have to extract out the sound engine and isolate it. Alternatively, you could prolly just rip the sound output and save that.

>> No.3216858 [View]
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3216858

>>3205610
Carefully designed token reward systems engineered to maintain my interest in a game though periodic reminders of numeric accomplishment that distract me from underlying bad buggy flawed gameplay and half-assed level design so I can brag to my virtual friends on Playbox Live who I've never met and who may or may not be bots designed by Bill Gates?

Boy oh boy, sign me up!

>> No.3154618 [View]
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3154618

>>3154598
Nope, can't do the screen transition select glitch, which is way cooler than the color dungeon anyday.

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