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>> No.9824674 [View]
File: 38 KB, 1149x526, smb3.png [View same] [iqdb] [saucenao] [google]
9824674

>>9824235
Someone was talking about doing a SMB3 collab when the editor for it is ready. Perhaps I can release the beta version here once it's functional (that way it can get bugtested too), and maybe get in contact with the old /v/orld organizer if the schizos are right about his identity and prepare the collab together. He was struggling with some managing things if I recall from the first two, so I wouldn't mind helping him out.

That said, I don't know if it's still encouraging for others knowing that SMB3 would have inferior hacking capabilities to SMW hacking, since they'll still have to stick to designing vanillaesque levels until I add extra support in the editor like custom graphics and music, which I would want to do in a later release. Otherwise, if no one has interest in doing a SMB3 collab, I'll just release it normally. The pic here is probably the first hurdle, it's a patch creator and applier and can assemble NES and GBA code to apply to the ROM.

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