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>> No.4202715 [View]
File: 2.93 MB, 320x240, punchdimension-1.webm [View same] [iqdb] [saucenao] [google]
4202715

>>4202101
you said you weren't going to put any archviles or cyberdemons in this!

no this is okay though. i worried a bit about the monster count but you don't have to punch absolutely everything it turns out. it's still quite a long, slow map, at least on first attempt, probably can go a lot faster when you know what you can skip and come back for (or omit entirely).

there are quite a lot of lines with missing textures. the most noticable ones were lines 249 570 575, the rest less noticable, on the inside doors of monster closets.

unfortunately one monster appears to be unkillable (it's also stuck in a wall and unable to attack, but this looks intentional). well i suppose you could stand there and empty all of your weapons into it but i blundered into the exit before that occurred to me.

it's a dubious ask to punch the fatter monsters in vanilla. i guess if you're a new mapper you may not know about zdoom's intercept/blockmap fixes that make punching fat monsters a lot easier. i was just about able to punch a mancubus but an arachnotron i'm just not going to bother. fortunately i was able to leave it and later you get other ways to dispose of it, but at the point i met the arachnotron (thing 100) i thought oh boy i bet he's only playtested this properly in zdoom.

i think that's about it. good job. it's a very simple layout and won't win any design awards but i enjoyed playing it in the end and that's the main thing.

first attempt demo:
https://a.uguu.se/GEPZZl88K1c5_punchdimension-1401.lmp

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