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>> No.4341182 [View]
File: 97 KB, 640x400, Screenshot_Doom_20171020_194932.png [View same] [iqdb] [saucenao] [google]
4341182

>>4341130
there thats better, made it create a puff of green stuff every tic instead of every 2 tics

>>4341150
Ironically in the alpha release of quake 2 they had sprite based explosions that I thought were better than the 3d ones (or could have been), and they had something for muzzle flashes too but it was never implemented. Instead they used the same effect as a bullet puff for a muzzle flash (succcks)

We have had the discussion of weapon balance about Q2 before and nobody could come to a consensus. However as a master game designer I put forth my recommendations:

The normal shotgun should be replaced by the SSG and the amount of damage it does should be reduced slightly (while also firing two narrow cone hitscans side by side that do 20 damage each - so the weapon fills both roles of spread and distance shooting).
- I would set the damage at two 20dmg musket ball slugs (4 degree cone each) + 16 pellets that do 4 damage each (104 damage total).

Keep the Chaingun but reduce its fire rate and introduce it 1 level later (max fire rate 900rpm, which is 50% faster than the machinegun anyway). Give the player more hand grenades in place of the first machinegun pickup.

Rockets and Grenades should be the same ammo, you should only get a Grenade Launcher. However a clip-on module to the weapon gives you an Alt-Fire (or switchable on the same weapon number) that allows you to fire the grenades as RPGs with it. However since you have to cycle through the arcing GL weapon first to select the RPG it hampers quick switch to it.

> the GL looks sexier than the RL, and I can easily see it shooting rockets.


Making a comeback as a nod to Quake 1, in multiplayer games the BFG should be replaced by a Lightning Gun that looks and functions mostly like the Q1 version.

> this would solve people bitching about the BFg being unbalanced, since they don't get to use it in multiplayer anyway
> most servers scripted it out anyway

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