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/vr/ - Retro Games

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>> No.10939239 [View]
File: 365 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
10939239

>>10939045
>>10939148
>>10939167
I think it's pretty damn easy to explain.

Lets say you make a mod on Mario 64. What you get by doing that? The answer is that you get to directly take advantage of all of the possibilities of physical-movement-in-space that Mario 64 allows, and then have the freedom to both alter that, and craft levels that utilize all the effort the devs put into making it work which potentially pushes the game even further than it already went.

That's the appeal, taking the very best games, with the very best mechanics and overall design, which would be incredibly difficult to replicate for an amateur making something from scratch, and challenge yourself to modify that into something that's possibly close to as good, if not ideally better.

Now contrast this to something like Crash. Crash is good, you might think, hey, why not make a mod of this like the Nintendo kids do? But the thing is, in this day, what's stopping someone who wants to and is good enough to basically create their own replica of Crash with similar enough mechanics, from doing so? Basically nothing. So really, the only motivation to create an actual mod of Crash, as opposed to an original Srimblo-Bimblo IP, is the novelty of hacking something you have fond memories of, or maybe just the technical challenge of doing shit with the PS1.

The PS1 is an excellent console with tons of great games, but opposed to the N64's dozen or two absolute apex titles filled with unreplicated 'secret sauce' worth their weight in gold that everyone gathers around and are motivated to want to play endlessly? Of course they are going to get much more focused attention.

>> No.10585798 [View]
File: 365 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
10585798

How did children in 2000s react to Link becoming a wrathful deva?

>> No.8004524 [View]
File: 366 KB, 601x883, fierce deity.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Majora's Mask and this stuff
>>7996337

>> No.7950474 [View]
File: 366 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
7950474

I cannot properly express my feelings, but I feel that the introduction of multi-deity hierarchies, characters who can take avatars/manifestations as new entities, the cycle of time, etc is something that is very apparent from the Hindu-Buddhist tradition. I'm confused by the nature of this game. The movement away from the churches, crescents, etc of OoT was apparent. But I'm happy that Westerners seem to "get" it without questioning it.

>> No.7879985 [View]
File: 366 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
7879985

>>7879953
the fiece deity is so damn cool, on one hand I wish it were utilized more, on the other I know using it too much removes its mystique and coolness factor so it's good where it is.

>> No.7491572 [View]
File: 366 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
7491572

>>7491568
Last one

>> No.497171 [View]
File: 366 KB, 601x883, Fierce_Deity_Link.png [View same] [iqdb] [saucenao] [google]
497171

>>466092
>Young Hero of Time in shit tier.

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