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>> No.10829105 [View]
File: 65 KB, 611x70, Screenshot from 2024-03-23 00-43-51.png [View same] [iqdb] [saucenao] [google]
10829105

>>10829081
Tom was already doing that sort of thing in Wolf3D, his maps are full of pointless dead end rooms that exist only because they're rooms that would exist in a castle or bunker. Copypasted prison cells and barracks and mess halls and dog kennels everywhere, so many door guessing games where one out of ten doors has the key behind it and you just have to check them all until you find it. When he wasn't doing that, he was making horrible one-block corridor mazes. It wasn't good there and it wouldn't be good for Doom either.

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