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>> No.4148613 [View]
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4148613

>>4148549
doubt it
a man far more cynical than i would say that if he finishes it then there'll be nothing left to fund his patreon for, but i think it's more simply a matter of effort required versus in-game impact

first off, gameplay mods rarely reach a finished state, especially those that require a lot of custom art assets. in over 20 years of modding, you can count on one hand mods that have really been completed
second off, 2d fpses are perhaps the most art-intensive medium next to fighting games, and custom monsters in general require an insane amount of sprites to do. even a simple design requires a whole fuckton of individual sprites, and that's even if we skimp on rotations and frames
third off, the main benefit of hdoom isn't the gameplay but the animations--which means the best way to play it (and indeed to develop it) isn't in working on the monster sprites but on the sex animations, which can be distributed as simple .gifs

it's a one-two-three knockout combo that doesn't spell good fortune down the line for the project
but i'm getting too analytical and writing too many words about a dumb porn mod so have some anime titties

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