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/vr/ - Retro Games

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>> No.6012831 [View]
File: 665 KB, 1400x925, Sega-Activator.jpg [View same] [iqdb] [saucenao] [google]
6012831

>>6009695
>The only thing it has going for it is its sprite work.
Bullshit. It also had native support for the Sega Activator.
Good sprite work AND a gimmick motion controller.

>> No.4916027 [View]
File: 665 KB, 1400x925, sega-activator-ad-socool.jpg [View same] [iqdb] [saucenao] [google]
4916027

>> No.3854971 [View]
File: 665 KB, 1400x925, sega-activator-ad-socool.jpg [View same] [iqdb] [saucenao] [google]
3854971

>> No.3395075 [View]
File: 665 KB, 1400x925, sega-activator-ad-socool[1].jpg [View same] [iqdb] [saucenao] [google]
3395075

>>3394921
This is the worst thing I've ever seen.

>> No.3051176 [View]
File: 665 KB, 1400x925, sega-activator-ad-socool.jpg [View same] [iqdb] [saucenao] [google]
3051176

>> No.2582638 [View]
File: 665 KB, 1400x925, sega-activator-ad-socool.jpg [View same] [iqdb] [saucenao] [google]
2582638

>>2582609
I raise you with the Activator.

So complex(?) that it required its own training video.

https://www.youtube.com/watch?v=ql-UZv3AS-E

MK2's Genesis port defaulted to 'ACTIVATOR' controls so you were essentially fucked if you didn't have a 6-button pad.

>> No.2350570 [View]
File: 665 KB, 1400x925, Activator_MD_US.jpg [View same] [iqdb] [saucenao] [google]
2350570

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