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/vr/ - Retro Games

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>> No.7486332 [View]
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7486332

>>7486154
>Which actively maintained sourceports support boom format maps?
PrBoom+, Woof, DSDA, GzDoom, LzDoom, Zandronum, Eternity, probably some I forget.

>Some ports I don't get at all like chocolate doom and crispy doom, which don't support neither boom nor udmf maps (why would anyone even use them?).
Chocolate Doom is straight up just a perfect emulation of the original .exe (with all its quirks, bugs, and limitations), with full compatibility on modern operating systems. It's just the complete baseline, no bells and whistles, no frills, and it's a billion times better than DosBox, it's for those who want just the original experience.

Crispy Doom is kinda this, except that it has raised limits for Vanilla maps which go beyond the original limits, it has some quality of life options for resolutions, mouseturning without having to deal with or work around the mouse movement, and nifty little details like being able to correct the blood colors on Cacos and Barons, or randomly flipping the death animations and corpses for some monsters. It also added limited support for the new UMAPINFO format and Extended DeHacked, which I think is going to be very convenient. It also has a number of debug tools for map making.

It not supporting Boom stuff is probably to not have to deal with all of Boom's baggage and issues, which there's some of.

>> No.6486204 [View]
File: 8 KB, 314x305, hope brought torture to my death.png [View same] [iqdb] [saucenao] [google]
6486204

>> No.3597089 [View]
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3597089

> atmospheric wad
> comment section
>> HURR BORING 0/10

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