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>> No.1638262 [View]
File: 108 KB, 960x720, RetroArch-0517-050417.png [View same] [iqdb] [saucenao] [google]
1638262

Some issues with PSX Doom TC:

>colors and lighting off from the original

Look at this video:

https://www.youtube.com/watch?v=zdijFyxpJEE

In TC on my end however, it's much darker and anything in shadows is completely pitch black. It's also lacking the yellows/reds. Is this just a matter of settings? I mostly have not changed video/ligthing. It's at default "dark" light setting.

It also seems way easier than original PSX Doom and I'm not sure why. I'm not abusing saves or anything. Are there recommended settings?

I am just breezing through it. Not using Freelook either. I was even using my PS3 controller in the same configuration as PSX Doom too. Maybe I'm just used to the maps? Maybe the player is faster in the TC? He does bob more than in PSX Doom.

Specters and invisible demons are easier to spot too. I think that's just because of the higher resolution and clearer graphics.

>why not ask on doomworld forums

Waiting for activation.

>> No.1627359 [View]
File: 108 KB, 960x720, RetroArch-0517-050417.png [View same] [iqdb] [saucenao] [google]
1627359

Anyone try PlayStation Doom? It feels like "Doom Remix". Or "what if we took Doom and made it a horror game?" I'm loving it. I should have gotten this back in the day. I didn't have a PC then.

>no saves
>darker colors
>improvements to the engine, including proper lighting
>can't see anything in some areas
>dark ambient music
>cool flame background
>actual tension.
>More awkward controls leave the player feeling weaker
>Doom Marine seems to run slower
>Doom II enemies in Doom 1

It's pretty hard. No save scumming like on PC. Gotta beat the level in one sitting. It seems to be the best home console port from that era.

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