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/vr/ - Retro Games

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>> No.8981598 [View]
File: 21 KB, 320x224, epsilon_earth.png [View same] [iqdb] [saucenao] [google]
8981598

>>8978371
Play an actually good boss rush game like Alien Soldier, not this overrated brown 'n bloom open world 9fps pretentious garbage.

>> No.6112840 [View]
File: 21 KB, 320x224, AS.png [View same] [iqdb] [saucenao] [google]
6112840

>>6112756
>I got casual filtered by Alien Soldier
Alien Soldier is literally what >>6112674 said: Just play it over and over and you will start to notice boss patterns and other things that you didn't get in your first playthroughs.

Some tips:
-Learn Epsilon-Eagle's entire moveset (Zero Teleport, Counter Force, Ura Mode, etc.)

-Flame Force and Lancer Force are the best weapons in the game and have different sizes of Counter Force (Flame Force has the biggest hitbox). Pick two of each one.

-Flame Force doesn't work with mechanical enemies but is great against insect bosses.

-Learn to use Counter Force against enemy projectiles to reflect or transform them into health

-Using a Zero Teleport with full health gives you a very powerful attack that can kill some bosses in seconds if done at the edge of the screen. Don't pick many health upgrades (just two is enough), though. Sometimes, you will need a Zero Teleport urgently

-Replay your most difficult boss battles on a emulator with savestates and repeat them again, again and again until you finally see what you need to do

-Lancer Force has a annoying cooldown time that can be bypassed using the weapon menu after you shoot. You need to be very close to the enemy to use this trick, though.

-Some bosses will do a specific attack if you are too near to them or shoot too much

>> No.685101 [View]
File: 21 KB, 320x224, 01.png [View same] [iqdb] [saucenao] [google]
685101

>>684234
Something I'd hope they'd do in an Alien Soldier sequel is give the counter force its own button, and give it more utility.
I think it would be cool if you could use it to deflect physical attacks from enemies, sort of like this:
https://www.youtube.com/watch?v=JVR0gbbD7Qw&t=1m28s
That way, when a boss is right there in front of you about to do some physical move, you can do something skillful and interesting instead of just dashing away like a pussy, and since you're more equipped to deal with attacks from bosses, bosses can be much more intense without it being stupid and unfair.
Maybe countering certain moves could even leave the boss totally open to attack for a bit. Maybe a boss even take a little extra damage while it's stunned or whatever.
Might be cool.

I'd also hope they give bosses many more attacks to do.
Most bosses in Alien Soldier only do one or two things. They should do more shit. They should also do less just sanding around.

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