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>> No.3410107 [View]
File: 173 KB, 700x564, glslhacker_glsl_barrel_distortion_demo_v2b2.jpg [View same] [iqdb] [saucenao] [google]
3410107

>>3410102
>There are fisheye vertex shaders out there for HLSL and GLSL that don't really touch the pixel shader side of things
You can do that if you have enough vertices, as the pic shows. The N64 is not exactly known for being a polygon pusher. The scene is already complex enough as is. These columns are very likely not made of dozens of polygons to form that curve

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