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/vr/ - Retro Games

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>> No.8852016 [View]
File: 42 KB, 791x445, dragon rocket.jpg [View same] [iqdb] [saucenao] [google]
8852016

>the Dissolution of Eternity dragon has 50% damage reduction from multi-rockets
That explains a lot.
Working on an explosive damage resistance stat for mappers to use - clearing out a billion manual reductions for shamblers.

>>8850324
>once I finaly understand how to download shit from Github more than a single file at a time
You... what?
There's a 'releases' tab on the right where you can just download a zip file.
>>8850798
I've had been thinking of trying to make turrets that can open and retract based on whether a nearby camera or spotlight can see the player. They'd still be killable, but they'd use the armor system I put in to make certain weapons more viable (nails and plasma would kill faster, shells and cells would struggle).
The recent 'mod jam' kinda soured me on the idea though. It feels like people would expect nothing but Portal-tier gimmicks with them.

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