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/vr/ - Retro Games

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>> No.10515224 [DELETED]  [View]
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10515224

>>10514774
>>10514797
uff, virgin* just entered the room

>> No.10389345 [View]
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10389345

>>10364292
I have a DualShock 4 and think it's a fantastic controller... does anyone here have both the DualShock 4 and the DualSense? Is it better compared to the DualShock 4 in any way?

>> No.10284207 [View]
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10284207

>>10283630
>Let's face it. Sony was wrong and hyperfocusing on graphics over gameplay was only good in short term.
Sony? When N64 came out Nintendo fans couldn't stop talking about how PS1 wasn't real 3D or how N64 had more bits and looked better or whatever, on PS2 it was the same, both Game Cube and XBOX felt more powerful overall, but Sony won because of its library, again. On PS3 is when Sony really focused on hardware and it didn't go well, but not because graphics were too good, but because they made the same mistake of the Saturn, an annoying architecture to work with, then on PS4 they made it simpler and again graphics weren't that special, so much so that they had to make a Pro revision in the middle of the generation, and PS5 probably won't be too different.

Sony just tries to keep up somewhat with PC nowadays while keeping prices not too high, that's it, and they do it because it's what the average consumer looks for in a console. As a Sony fanboy during my childhoog, I dislike the current Sony quite a bit, but from a bussiness standpoint... I can't argue that they're doing bunch of good moves, even if I disagree with some... and graphics aren't the issue.

>In long term, gameplay matters the most. Because the gameplay will stay the same while the graphics will eventually get old and won't look as pretty as they used to post 2008.
I don't get your point... do you want graphics to stagnate? Isn't it amazing how we went from SD to HD? How sometimes video games can be mistaken for real life? How we have some amazing lighting and particle effects nowadays that would've been unimagineable a few years back? Of course in a video game what matters most is gameplay... but even on weaker hardware, something being visually appealing is important, because video games combine pretty much all art forms into a single interactive experience, which is what makes them so amazing, and visuals are key in that, in immersion.

>> No.10255557 [View]
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10255557

>>10248054
>6th generation of consoles
It was good, but also the beggining of the end, as online play became more common by the end of the generation, and this is when things got more realistic in artstyle, looking more generic, also its when consoles started to feel a bit too similar, I'd say the main exceptions are obviously Nintendo, which are still the exception today due to their IP lineup, and SEGA because of how unique their Dreamcast actually was, anyways we still got a ton of superb stuff out of this generation, that I still love even today.

>the time when retro games finally got good?
I mean, I think they were good before... a lot of the 6th generation classics are sequels to things that were established on the 5th generation anyways, just more polished and with more stuff, but 5th generation laid the core of what the 6th generation would become, it was the start of 3D and then the peak of 3D, also we can't forget that the 4th generation was the peak of 2D in a way aswell, so it was an excellent generation too.

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