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/vr/ - Retro Games

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>> No.3261779 [View]
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3261779

Is there some kind of game design reason for the delay between pressing the fire button and the gun actually shooting? I can understand having a slow weapon changing animation to force the player to think about the weapon they're going to bring into a fight and also give the enemies a chance to counterattack if the player needs to change guns, but what meaningful difference does a split second shooting delay have for the game dynamics?

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