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/vr/ - Retro Games

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>> No.6564797 [View]
File: 379 KB, 846x1200, DBkqBSMUIAAapJ3.jpg [View same] [iqdb] [saucenao] [google]
6564797

>>6564787
Love them and their remakes, played the original back in the mid 2000s when i got my first PC and became a fan of the franchise since then, but to be honest whenever i replayed them i always pick the GBC versions so i can played them on the go on my phone. Recently i even got all the silver monster medals and finally got the Rubiss Sword, fun as sin games.

>> No.5172636 [View]
File: 379 KB, 846x1200, 1518279187392.jpg [View same] [iqdb] [saucenao] [google]
5172636

>>5172608
(cont'd.)
This is roughly how a grinding game works:
- Context is established via a short cutscene or some such. Save a princess from an asshole monster.
- You enter a location and you have a 0% chance to beat the asshole monster.
- You plod throught he dungeon and arrive at the asshole mosnter. Due to the mosnters you've killed and the treasure youv'e discovered, you have 11% chance to beat the mosnter.
- You hope to win, attempt and fail.
- You're teleported back to the last safe location with a slight penalty. Your 11% chance to beat the boss mosnter absolutely REMAINS.
- You go throught he dungeon again,a nd your percentage keeps climbing. If you get to the boss, it happens faster and you will alos have 22% to win now. But if you explore the nooks, you will get hidden equipment and boost your chances further, say, to 35%.
- You try the boss and lose. (You could win if you're lucky, which would feel fucking great.) The boss mosnter makes fun of you. You keep the 35% chance to win.
- You get through the dungeon much faster, because you're increasing your chances to beat the asshole boss and save the waifu (or get a new ability, or help out the town) or whatever.
- You arrive at the boss and now you ahve a 41% chance to beat him. In fact, you can teleport back to town and spend the money instead of trying, failing and losing half of it. Or you can try to win right now. It's a gamble. Skill is not really involved.
- You lose. Run throught he dungeon. You have 52% to win now.
- Etc. etc.
- You fight and suddenly you win. Holy shit.
- A short cutscene: you are rewarded with something really cool and meaningful. A party member, a new gameplay option (like a flying carpet). At worst, a stronger sword.
- You play at overworld puzzles for a bit and then the cycle starts again.

This is how Dragon Quest actually fucking works. Because other JRPGs simply didn't get this AT ALL, the genre has switched to unlosable cutscene theatres. Who cares though.

>> No.4578476 [View]
File: 343 KB, 846x1200, DBkqBSMUIAAapJ3.jpg [View same] [iqdb] [saucenao] [google]
4578476

>>4578474
Here's some good shit from based DragonGarowLee, how i wish this nigga draw Super instead of Toyotaro.

>> No.4237431 [View]
File: 343 KB, 846x1200, DBkqBSMUIAAapJ3.jpg [View same] [iqdb] [saucenao] [google]
4237431

>>4237127
Are you a dummy?
You only need two buttons in Dragon Quest, one to bring the menu and other to every thing else, something that the GBC remakes have.

For the best Dragon Quest I and II experience just play the Super Famicom versions, for III play the GBC remakes, the sound and graphics are obviously worst but the extra content is pretty good.

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