[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8157865 [View]
File: 417 KB, 1213x580, 1629588763927.gif [View same] [iqdb] [saucenao] [google]
8157865

>> No.8057676 [View]
File: 417 KB, 1213x580, howdoroundhousekickswork.gif [View same] [iqdb] [saucenao] [google]
8057676

>> No.6439405 [View]
File: 417 KB, 1213x580, howdoroundhousekickswork.gif [View same] [iqdb] [saucenao] [google]
6439405

>>6439386
Back around the time SF4 was released, Capcom decided it would be a good idea to do an HD remaster of SF2. Since HD remasters are all the rage and such. Problem is remastering a 2D game is a completely different beast from remastering a 3D game and they bit off more than they can chew. In the early stages they had one particular art team lined up to make the redrawn sprites, who that had received some samples from that looked good. But them Capcom balked at them for being too expensive. So some cheap hacks were hired instead. These cheap hacks worked on the game for months, being paid the entire time, but their work was crap. Eventually the devs got fed up, kicked them off the project and threw out all the work they had done. They were now down a bunch of wasted money. So yet another team was brought in, and the art style had to be repeatedly simplified through the rest of production in order to get anything done. The end result was full of errors and inconsistencies that didn't even exist in the original early 90s sprites. They ended up spending more money that they would have if they had just hired the artists they originally wanted in the first place. On top of all that, the game was also "rebalanced." Lots of changes were suddenly forced on a game people had been playing for 15 years, which they were not welcoming of. Needless to say, it was hard to consider the project much of a success in any manner.

>> No.6414143 [View]
File: 417 KB, 1213x580, 1569079068700.gif [View same] [iqdb] [saucenao] [google]
6414143

>>6414079
Not that anon, but it was obviously rushed.

>> No.6239705 [View]
File: 417 KB, 1213x580, howdoroundhousekickswork.gif [View same] [iqdb] [saucenao] [google]
6239705

SF2 HD Remix is just flat out badly done, the small number of animation frames has nothing to do with it. There are errors and inconsistencies that simply do not exist in the original sprites. And yet its development was an expensive nightmare, so they're never going to try again.

>> No.5897116 [View]
File: 417 KB, 1213x580, 1484351633703.gif [View same] [iqdb] [saucenao] [google]
5897116

>>5896561
The UDON "artists" Capcom hired actually copied the artwork from the GBA port and did so quite poorly. There's been discussions elsewhere dissecting this.

>> No.5893494 [View]
File: 417 KB, 1213x580, 1484351633703.gif [View same] [iqdb] [saucenao] [google]
5893494

>>5893487

>> No.3736142 [View]
File: 417 KB, 1213x580, How do roundhouse kick works.gif [View same] [iqdb] [saucenao] [google]
3736142

>>3736072
Yeah, HD Remix even added mistakes that didn't exist with the original CPSpixel art.

>>3736085
I'm surprised there are people posting on a Street Fighter thread who never watched the SF2 anime movie. I always thought it was a pre-requisitive for being a fan of the series, even moreso than the JCVD version.

>>3736121
Hori's already making a fighting stick for the SW.

>> No.3458075 [View]
File: 417 KB, 1213x580, howdoroundhousekickswork.gif [View same] [iqdb] [saucenao] [google]
3458075

>>3457980
Udon are mostly illustrators, animation is very much its own artform that requires its own skillset. Unfortunately, it's becoming a much rarer skillset as traditional animation dies off.

Navigation
View posts[+24][+48][+96]