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/vr/ - Retro Games

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>> No.3847109 [View]
File: 1.42 MB, 2228x3000, autismfighter.png [View same] [iqdb] [saucenao] [google]
3847109

The monitor would distort the image no matter what, but the thing is some devs cared and some didn't. For those games in which they didn't care, like Nintendo's, I think it's just a matter of preference whether you want to emulate the "original" experience or you just want to see what the devs saw when they were drawing the stuff.

But check out how Capcom went through the trouble of drawing fatter graphics for the arcade version, and thinner graphics for the console versions, all so they would all appear to have the same proportions on a 4:3 screen. I appreciate their autism.

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