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>> No.5529812 [View]
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5529812

>>5529730
>>5529734
Actually I dont think These Things matter all that much either. Its not like this game is being paid for with money. This isnt unity or blender, its very casual and entry level designed to make creative modifications for the DOOM game.
> show your comp and familiam, give some makeup foundation, prove something, do you have a stake in it
Shut The Fuck Up and just dont talk anymore.
Its just a game, and in fact, its an old game that isnt relevant anymore, and yes im talking about gzdoom here. Its basket weaving.
And modding doom because its easy to mod DAMN WELL MEANS I HAVE A -STAKE- IN IT.
Thats what even makes it a thing at all.
And that matters a whole damn lot, because that can easily apply to alot of other people.
Number of applicable people heavily outweighs content contribution when it comes to this stuff

(why that line of reasoning is phony is because the biggest contributor as far as I know is a pariah, its not like Sgt. Mark IV's opinion matters anymore and he's the biggest damn thing on the block. Not only that his mod is so popular people still play it even though they hate the creator of it. More or less throwing around that kinda weight should be dictating what kinda features go in the engine. So "what did you make" doesnt mean shit).

Sharing what ive got might be creative expression but usually its just enough for me to make it for myself and then load my own that way. Im not making my mod stuff for others, except the rare cases when I decide "hey thats a nifty thing which I dont see other people doing, maybe they might really enjoy that" so I spool off some of it.

The Smooth Doom creator by the way was inspired by some of the things I did and started copying the effects.

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