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/vr/ - Retro Games

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>> No.9403654 [View]
File: 86 KB, 1400x1050, woof0000.png [View same] [iqdb] [saucenao] [google]
9403654

>>9402617
Wow, what a stellar (hehe) map, really impressed me with the scale of it, expecially the rooms like the one with soulsphere (where you descend on a lift and get a preview of it all) and the staircase room with archies and arachnotrons
got 71% secrets despite having the computer map, not really a complaint, maybe im just too stupid or something
Felt spooked when a single revenant teleported to the start of map - because at the time I was going back and forth between cleared rooms looking for secrets so there was like no way I triggered him because I kept going through already explored areas, was he on a timer or what?
My only legit complaints are too much HOMs (like in pic related and door traks of the door to yellow key and a whole lot of other areas), the plasma gun being pickable even before lowering it with switch(makes the switch obsolete and confusing) and the final fight being a little bit underwhelming when you have so much rockets and plasma and invuln - though this is hard to resolve since if you took away the invuln the archviles would smoke you within seconds, and the whole arena is so cramped and hard to balance, maybe throw in even more enemies other than archviles after the initial wave? So that the player has more stuff to do there, you could also lower those stalagmite pillars to the ground to make room.
Overall amazing map, the midi fits the atmosphere, beautiful view of space in the rotten jesus spaceship bridge room, those little ships in the distance are cute. 8/10 for me, even though long maps usually tire me out badly

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