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/vr/ - Retro Games

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>> No.7817357 [View]
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
7817357

>>7817348
And of course stopping and banging the enemy is the same stop n go bullshit that other FPS games suffer from with contextualized glory takedowns and shit. If I were you, I'd work in a more simple "rock paper scissors" approach where your weapons deal certain types of "pleasure" along with damaging enemies. So you'd have some enemies that are into being smacked, others get off in being bullied with other enemies around so maybe have a way to pull/lure others in. Get creative with that, and depending on what enemies you defeat and if you satisfy their requirements, that's how you get extra goodies like health and ammo. That way rather than a game of constant stop n go, you're actively plotting strategies and putting them into play on the fly.

Jesus Christ I can't believe you've got me talking about arcade-ifying lewd shit like this. I feel a little dirty.

>> No.2194248 [View]
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
2194248

>>2194242

>If I remember GMOTA is supposed to be an homage to Capcom's arcade/beat'em ups/platforming games right?

It is, and I -WANT- a big fatass over-exaggerated sword for Blaz.

But not if it means people notice bad spritework and constantly point it out, that'd be pretty shitty.

>> No.2150108 [View]
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
2150108

>>2150102

>> No.2071690 [View]
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
2071690

>>2069697

I think I'm gonna make it only ONE weaker than normal flame that erupts from a direct hit

>> No.2045548 [View]
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
2045548

>>2044049

>check v0.9.2
>it's the same sound

Well I... I guess I could look into changing it a little

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