[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4852505 [View]
File: 828 KB, 3592x1005, Flunbridge Transport, 6th Apr 1979.png [View same] [iqdb] [saucenao] [google]
4852505

>>4852502

Freight
>When transporting raw materials (e.g. coal or iron ore) build a large loading station at an industry with high production. Set up feeder services from nearby industries of the same type to feed this main station. Cargo is then transported in large trains from this main station to its destination, minimising the number of freight trains on the network. (pic related).
>When transporting processed cargoes (e.g. goods or food) to cities, they should have dedicated unloading stations that are separate from the passenger station.
>Stations at secondary industries should have dedicated platforms for raw materials coming in and processed products going out. This means that trains loading processed products do not take up every platform and prevent trains bringing raw materials in, a situation which causes total gridlock.
>In addition to the above, separating the route into such a station allows trains bring raw materials in to pass trains queueing for a loading platform.
>Always have a depot at the entrance to the processed products loading platform so that should traffic grind to a halt, the excess trains can be stored in the depot to clear the section. (pic related, right side.).

Navigation
View posts[+24][+48][+96]