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>> No.4442674 [View]
File: 3 KB, 64x50, SKEYE2.png [View same] [iqdb] [saucenao] [google] [report]

DKY3 is a separate sky so it doesn't overwrite the existing sky3 in map03.

Cheers lad, not sure why I was a ponce; flats and textures in the right spots; apparently prboom doesn't like that?
I didn't want to edit the patch1/texturesx one of gothictx as it would likely cause issues with the rest of the wad, so it was copied over.

no idea why it would throw a bitchfit when in the -right- place though.

>> No.4004813 [View]
File: 3 KB, 64x50, SKEYE2.png [View same] [iqdb] [saucenao] [google] [report]

There's a bit of a visual rough artifacting from trying to splice the alpha eye texture and the ingame switch eyes. Anybody willing or wanting to touch it up, knock yourself out.

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