[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7724684 [View]
File: 211 KB, 1006x500, 00103038755.jpg [View same] [iqdb] [saucenao] [google]
7724684

anyone here played sunlust? just wanted to say i think its a bit overrated. its like a pair of 18 year olds took to doom builder and just got all of their teen angst out in level form.

i dont get the appeal of slaughter maps just to say - so then sunlust is probably not my kind of thing anyway. i appreciate the blending of slaughter with traditional styled levels, but fuck me, after 29 levels (you know, especially after map 29 called "Go Fuck Yourself". so creative) the "guess which combination of 500 enemies are behind this switch" gets a bit grating.

what i dont appreciate especially is having to grind the same level 50 times to understand the stupid technique. sometimes i dont even get a chance to react. its like the wad was designed to just piss people off. im not sure i agree with that philosophy. i think its important to remember that the respect you put into the level design translates to the player somewhat. for that reason i just cant respect the wad at all and give it a 2.5/3 out of 5 or something. but that gameplay loop is terrifyingly unenjoyable.

the only reason i powered through on UV was because the atmosphere and architecture is pretty good (apart from getting stuck on all the details when you're trying to circle strafe 600 revenants in a single room). there are some exceptions to the bullshit that i run into on most levels, and some of the maps are actually quite enjoyable, and FAIR. there is a lot that is downright unfair with sunlust.

just getting this out there. not sure how it gets so much praise. its so flawed, but so pretty. so i guess thats that.

Navigation
View posts[+24][+48][+96]