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>> No.3756382 [View]
File: 63 KB, 681x680, rustysteel.png [View same] [iqdb] [saucenao] [google]
3756382

>>3756359
>Well, gotta look into it later. Swapping textures en-masse shouldn't be too difficult.
I would look for a snow texture with a very subtle pattern, almost pure noise. That'd make it tile much better for the large surfaces you have.

The brown metal textures could be translated to something like this(quick attempt) for example without having to get any new textures though


>I have to see how hard would it be to implement Quake's map-format in Unity or something.
I know basically nothing about these things, but I think converting a bsp map format to.. well whatever not-bsp formats are called could be tricky.

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