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>> No.10051145 [View]
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10051145

>>10049278
If you're interested in the evolution of the series, II and III are worth a look: II was an ambitious title that set the path for both the later story-focused titles like IV and VI and the SaGa series with its mechanics (Which would get much more refined). III would introduce the job system as we know it, which V would refine further, while introducing the remaining serieswide elements that I and II did not.
Just keep in mind that they're Famicom RPGs, so they're kinda janky. Especially II.
FFV is more of a dark-horse, with it being considered to have the best gameplay due to the job system letting you build a character by unlocking skills. The game even has a community event, "Four Job Fiesta", which is about beating the game with only four jobs.
>>10050490
FFII had a proto that was made. That seems to be a mix of censorship (the game has Hell as a main plot point and several deaths) and timing (the first game came to the west in May of 1990 and the SNES was released in Japan in November of that same year, coming west-ward a year later). III was almost certainly due to timing since that released in 1990. By contrast, IV launched in both the west and Japan in the same year.
V is the one that was said to have been held off due to difficulty concerns.
https://www.chronocompendium.com/wiki/index.php?title=Super_Play_Magazine_Woolsey_Interview
>The Final Fantasy series basically has two seperate tracks: the odd series (FFI, FFIII, and FFV) are controller command drive games, whereas the even series are more story line driven games. As for FFV though, well although we're sure it's a great title it hasn't been a hit with too many people in out-focus groups, although the more experienced gamers loved the complex character building - it's just not accessible enough to the average gamer. But we're determined we want to release it so we're going to wait and introduce it once there's a larger audience for it's particular style. Hence the wait.

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