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/vr/ - Retro Games

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>> No.10333843 [View]
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10333843

>>10333750
It's clever how they utilized the limitations of the console here, there's often not too many props but what is there is a higher fidelity asset/clever re-use of them. I imagine when it's doing the scene rotations it's unloading unused elements from RAM too. Just look at the repeating wall texture here, clever distortions in the texture mapping makes it look distinct but saves on RAM. I imagine the specific angle of the wooden board in the middle of the texture was used to compliment the unique filtering to generate the impression of greater detail.

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