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/vr/ - Retro Games

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>> No.9665883 [View]
File: 134 KB, 1160x725, 13_kdikdizd01.jpg [View same] [iqdb] [saucenao] [google]
9665883

>>9664258
I have no idea. That screenshot is some deathmatch level someone made in like 1996, maybe it was someone who was popular back then.

Here's a more recent example of fake reflective floors in Doom. Knee Deep In ZDoom is a fairly famous/infamous recreation of Doom's first episode while using all the bells and whistles ZDoom had to offer at the time (2007), including reflective floors and DN3D style security cameras, to name just some. It was liked for technical achievements and detail, but also has been criticized a lot for bloat and dubious design decisions.
It's pretty commonly regarded as not as good as the original game's own first episode, with a lot of the detailing and additions being very style over substance, and it's often difficult to even recognized the levels as being based on the original ones. It's a tech demo for ZDoom, and a dated one.

https://www.youtube.com/watch?v=PgDc8kH3-60
Recently, someone 'demade' KDIZD as KDIKDIZD, which recreates these levels for the vanilla executable to every extent possible, using all the fucky oldschool mapping tricks to recreate the effects, including fake reflective floors, fake sloped surfaces, and even fake security cams.
With levels revamped to actually be closer to what the originals they're meant to be based on, and the gameplay and progression changed to make it good, this exercise in oldschool trickery makes the flashy 2007 release look yet more quaint.

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