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>> No.7938973 [View]
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7938973

>>7938958

>> No.6231785 [View]
File: 490 KB, 230x230, 1465871419419.gif [View same] [iqdb] [saucenao] [google]
6231785

hazbin hotel more like trashbin hotel

>> No.3913857 [View]
File: 490 KB, 230x230, 1395979544522.gif [View same] [iqdb] [saucenao] [google]
3913857

>weak joke

>> No.3743916 [View]
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3743916

>>3743242
Eh. I don't think it's quite ready to put into the rotation yet; but it'll be useful for the feedback

Ignore the texture malignment. It's still got a lot of detail work and even more rooms to add.

Thinking of tossing up some marbfaces and other marble textures for the "void" room, but don't know what to put on the left side for decoration; thinking use of computer terminals and various hellprops; but i want some map architecture that the uac is "researching."

Combat involves cacos rising out of ceiling/floor.

https://www.dropbox.com/s/uukgj02sicw11lf/base.pk3?dl=0 Alpha 0.6

I still need to figure out a lot of fancy shit, like sector "bobbing" (there's a small skull cube in the first decorative hole that will be used for template sakes), sequential crushers for "pistons" and generally anything I posted in >>3742987

The textures right now aren't relevant: placeholder and also being used for map design inspiration. I wanted to go with a variety of "themes" for my first map and splash the pot with whatever I've got; after all, I don't yet have the experience, so I'm experimenting. The primary concern is the architecture.

If you can think of any NEAT SHIT to add, feel free, just leave a tab somewhere so I know what COOL SHIT you did and how to replicate it.

i guess what i'm saying is "hey, check this out", but you don't take checks...

>> No.3738129 [View]
File: 490 KB, 230x230, 1395979544522.gif [View same] [iqdb] [saucenao] [google]
3738129

Right. Alpha 0.0 of e1m8.

Give it a quick run, toss some suggestions together, whatever. I'm tired. Will have to work on it some more later. Obviously lots of work to do. Just have to flesh out the initial architecture first, then will shift things and secrets around, tag them as such, get basic gameplay up, get detail together (initial detailing done on the exit pedestal, take a gander)

Feel free to play around with it and/or use it to help you learn how 2 map. I'll credit anybody who plays around with it.

>> No.3695450 [View]
File: 490 KB, 230x230, 1395979544522.gif [View same] [iqdb] [saucenao] [google]
3695450

>>3695436
>meatball daemon

>> No.3290518 [View]
File: 490 KB, 230x230, loadsaguts.gif [View same] [iqdb] [saucenao] [google]
3290518

DOOM THREAD / RETRO FPS THREAD, LOADSAGUTS EDITION - Last thread >>3284604

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3148516 [View]
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3148516

>>3148514
>What a wad

>> No.3105898 [View]
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3105898

>>3105896

>> No.3101839 [View]
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3101839

>>3101794
Fuck you, I read it all in his voice.

>> No.3061190 [DELETED]  [View]
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
3061190

>>3061187
>my wife

>> No.2572082 [View]
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
2572082

>>2553639
>Plutonia
>Not TNT Evilution

>> No.2347438 [View]
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2347438

>>2347386
Oh shit my fucking sides

>> No.2265150 [View]
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2265150

Prophunt on Reverie. Come chase tech pillars with us!

Server: :: [BE] Montreal :: /vr/ talks to inanimate objects!
Password: vrtroopers

>> No.2222239 [View]
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2222239

>>2222223
Dem wimpy arms can't punch me when I'm in your face. You can't do shit bitch.

>> No.2182550 [View]
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2182550

>>2182546
I thought those were birth control pills.

>> No.1871423 [View]
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1871423

>>1871324

moar doom gifs pls

will post what i have

>> No.1823289 [View]
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1823289

>>1823284
Arguments that have fuck all to do with Doom is my guess.

>>1823287
They need a hand on deck at all times to make sure the Imp-tan drawings don't go too far.

>> No.1751467 [View]
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
1751467

>>1751452
>>1751459
Look at these sellouts!

>> No.1652941 [View]
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
1652941

>>1652940
>christian imageboard

>> No.1637751 [View]
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1637751

>>1637742
Oh man, I needed a laugh after fidgeting with this crap. I'm so out of practice.
>>1637747
Part of me wants do make it more like that and include it as an easter egg.

>> No.1601441 [View]
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
1601441

>>1601425
I swear to god, webms are the best thing that ever happened to 4chan.

>> No.1575474 [View]
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1575474

Been messing around with the wildweasel terrorist mod, and now the kick (normally hardbound to Q) no longer works, tested it with multiple builds of g/zdoom, did fresh installs, nothing. Any pointers?

>> No.1563257 [View]
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1563257

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