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/vr/ - Retro Games

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>> No.5982589 [View]
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5982589

>>5982414
Who gets gud at the game ALWAYS strafes, especially when attempting for high rankings. imho the best Resident Evil is the third exactly because it finally nailed how the action should be in a survival horror: you don't expect it to be there, but it's actually very consistent and it helps the gameplay greatly. I like the fact that in SH's hardest difficulties the enemies are sponges, because it helps a terrible thing the game has throughout the series: too much ammo and medkits. If you get weapons like chainsaws or drills in next runs then it's even more piss easy but nonetheless very believable and satisfactory. The fact that you have to memorize things in Silent Hill is often minimalized in such a way that is understandable even by a kid, let alone if you only consider the fact that every protagonist writes notes all over the map. The memos and other things you find along the way also helps to let you coordinate so I really don't see a grudge in that. I admit that the first times you play you will open the map like a spastic, hence the game will find its ways to render it more useless especially in late game. On the other hand, I think it's pointless talking about this because I respect your point of view since exploration in a survival horror game can be quite frankly very subjective. Regarding what you said about later titles, it's not like I don't agree with you but the thing is too complex for me to discuss at the moment, I generally agree with you since I think the game should be valued as such: 1 > 2 > 3 > 4; btw all SH games are easy as fuck, you should always play them on Hard, I found out about this the nasty way, when on Normal I could pretty much breeze throughout the game especially on SH2. SH4 imho is that kind of shit you must try really hard to appreciate and some people manage to, I envy those people because for me SH4 really felt like another game, very linear, lots of weapons, etc. In the end all of this is merely subjective things so..

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