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>> No.4579015 [View]
File: 165 KB, 800x600, Screenshot_Doom_20180210_195104.png [View same] [iqdb] [saucenao] [google]
4579015

>>4578998
Thanks. They're from Rise Of The Triad, so most of the work is by Apogee/3DRealms, the Bulletproof Armor and the Asbestos Armor, with some editing.
I was thinking since the original Doom armors flash and have dynamic lights, I'd have something like that for the armors here too, but I realize that doesn't quite fit for Immoral Conduct, so I clipped them out. You'll just have to keep your eyes open for armor lying around.

Also, I need a copy of the basic GLDefs for Doom (for referencing), they don't seem to be in my GZDoom wad for some reason. Brightmaps are proving to be a bit troublesome at parts, but cool at others. I didn't intend for the eyes to be visible through the visor, but the Brightmaps make them appear since the sprites have the same name as the original ones. I kind of like it a bit.

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