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>> No.4546346 [View]
File: 185 KB, 910x610, dkcc Ice cave.png [View same] [iqdb] [saucenao] [google]
4546346

>>4536331
there exist I think two or three DKC editors and one extremely good one is under development – supposedly with enemy/object behaviour editing and auto-parsing tiles so they don't look hacky and cutoff .

>> No.4000135 [View]
File: 185 KB, 910x610, dkcc Ice cave.png [View same] [iqdb] [saucenao] [google]
4000135

some extremely good news from the DKC hacking front

>The Rom is now 8mb instead of 4mb, the editor no longer edits the Rom directly but instead you create a project with independent source files that get compiled into the Rom. The only down side of moving data around is not being able to use other editors anymore. On the plus side, you can break almost every original limitation for each level. Here are some of the new limits (some are subject to change so I post the lowest expected limits):
>- Levels can be resized up to 1024x16 (horizontal) or 64x256 (vertical).
>- Up to 8191 entities per level.
>- Up to 21845 entity scripts.

no word on when the editor comes out yet, but it supposedly includes an entity script editor so you can actually control the enemy/barrel/whatever AI

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