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/vr/ - Retro Games

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>> No.3122615 [View]
File: 157 KB, 1280x1024, WIP starship hub area 3.jpg [View same] [iqdb] [saucenao] [google]
3122615

>>3122526
>>3122565
Blogposting like fuck but never mind.

In the pic above, you can just about make out the navigation puzzle; starting at the door at the top, you can either take the elevator to the bottom, take on the turret with very little cover and ammo then jump on another elevator opposite to the middle level,
or
start at the elevator, jump down onto the vent then down to the floor where the blue screen and crate are, then run around to the ladder on the other side and down.

The first way is the quickest and most obvious, but with risk. The second way is longer and slightly more taxing, but on the way you collect stuff and cover more ground. It's my lame way of making the player explore a little and get to know the space, seeing as I'm hoping to have this hub area connected to different levels as decks and it will be backtracked through.
Anyway, fuck my rambling noise.

>>3122585
The only other thing I can think of is to get a few different gameplay ideas down (platforming, action, or puzzle sections for example), give them the same visual theme and try to link them naturally. In other words, a small section at a time to make something bigger.

There's definitely someone more knowledgeable on all this hanging around here who has better advice, but hope that helps a bit.

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