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/vr/ - Retro Games

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>> No.2471664 [View]
File: 176 KB, 1024x843, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google]
2471664

>>2471648
You started your argument by saying that the engine can't handle dozens of monsters at once, and now you're trying to blame other people for assuming that the engine can't handle multiple monsters at once.
You are a fucking idiot.

>> No.727057 [View]
File: 176 KB, 1024x843, revenant_by_emortal982-d65kwck.jpg [View same] [iqdb] [saucenao] [google]
727057

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i

GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

1.15

- Nerfed Pyro Demon teleport damage
- Increased Jetpack zombie HP
- properly credited weapon sprite makers because I'm not a total asshole
- Fixed more startup errors, they should all be gone now
- Changed plasma beam sound and firing animation a bit
- - Consequently, changed the Beam Zombie too
- re fixed forgotten one float bob

Now with a short video that would have been way better if the wad posted in this thread wasn't utter shite.
http://www.youtube.com/watch?v=HdNKxTIbyk0

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