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>> No.5975156 [View]
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5975156

>>5975080
Skill bloat is only kind of a thing. There'sa bunch of useless skills, but also too many skill points in fallout 1/2. Half the skills are traps for newbs. Speech and your primary attack skill solves 99% of your problems. Throwing, gambling, maybe lockpick, or sneak, or doctor are your other skills. Everything else gets trained by books or is almost entirely useless in the game. Why even let it be a choice at that point. With even average intelligence you are dominating most skills by level 15
I found myself walking around with 99+ unspent skill points waiting for a challenge that would make me spend them.

I was really excited for fo4 revamping the skill system to be something like fantasy flight games d100 systems. -your attribute determines your chance, and you use a skill point tag to increase your chance by 10 or 20%. Like if you had 6 int and 0 in science you'd have 30% chance for science. If you were trained, youd have 60%, you could fit another +10 in science by spending one skill point, or 20 by spending 2 more. Then if you raised your int to 8 youd finally have 100% science. Putting perks behind the attributes was cool too.

>They ruin it by removing skill checks except for a single side quest.

Its like they know what I want and then shit on it and todd hands it to me with a shit eating grin on his face.

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