[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2619576 [View]
File: 53 KB, 506x1200, -83035.jpg [View same] [iqdb] [saucenao] [google]
2619576

>>2619435

Okay, I'm not the OP, but here's a few suggested rules:

1: Zandronum compatibility minimum. You've got a lot of GZDoom-available features, but let's not go stupid cutting-edge here. The point is to make something people can play.
2: No custom monsters or weapons. Let's make something that people can run from back and forth from level to level without any issues or inconsistencies. Focus on the existing monsters/weapons. Plus, it means people can run it with gameplay mods without issues.
3: Don't make the level stupidly long or large. Don't get over-ambitious--again, the point is to make something fun to play for about an evening, we're not trying to break any records or show anything off. Let's say a maximum gameplay time of about 10/15 minutes.
4: Midi or tracker music. Let's keep it small. Lossy music types like .ogg and .flac still bloat up filesize. Lossless like flac is HELL FUCKING NO.

Navigation
View posts[+24][+48][+96]