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/vr/ - Retro Games

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>> No.10372840 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
10372840

>>10372547
>they thought the arcade market was going to permanently crash and burn. But it didn't.
>>10372738
>many Japanese arcade manufacturers believed that the arcade industry was dying worldwide
I mean, it is what it is. The juice isn't worth the squeeze of opening repair centers on the other side of the globe.

>> No.9702276 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
9702276

>>9699423
>>9702114
>>9699423
Most console and arcade players in the 90s had no idea what a "roguelike" was back then. Don't forget most people didn't even have computers in their home back then, and the games were rare on consoles. And even PC gamers back then weren't all playing roguelikes. The terms roguelike and roguelite got a lot more popular after a million indie roguelikes started getting released. It wasn't that common before the mid-2000s or so, and it used to be a more narrowly applied term. Usually for games that were more closely similar to Rogue.

Not to say nobody knew about the genre, or that nobody was calling games like Chocobo's Dungeon 2 roguelikes. Obviously self-proclaimed roguelike fans still existed as a smaller group back then. But it wasn't as widely recognized among the average gamer. Old reviews of console roguelike games were unlikely to call them roguelikes.
https://groups.google.com/g/rec.games.roguelike.nethack/c/Nf8xrb8--MY/m/r6g7uYmzK0UJ
https://www.ign.com/articles/2000/01/25/chocobos-dungeon-2-2
https://www.gamespot.com/reviews/chocobos-dungeon-2-review/1900-2547000/

The GameSpot review does compare it to old computer RPGs, but doesn't use the term roguelike.
>In the beginning, electronic RPGs were little more than simplistic dungeon hacks. Gamers sat before their neon-green terminals, guiding their ASCII hero through randomly generated, maze-like dungeons, collecting items, weapons, and armor as they went. The RPGs of Square, however, brought plot and narrative to the forefront, seasoning the battles and quests with emotion, character development, and epic stories. Given this reputation, it's slightly surprising that Square's own Chocobo's Dungeon 2 is little more than a simplistic dungeon hack.

>> No.9267821 [View]
File: 1.45 MB, 1920x1027, rise of gaming.jpg [View same] [iqdb] [saucenao] [google]
9267821

Do you play non-retro games?
Why or why not?

I pretty much exclusively play Gen 7 and below.
I feel like new games are too overly designed and complicated or else just ads for DLC packs.

>> No.9006034 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
9006034

>>9001331
Looks like OP posted a fake version of the graph posted months ago on /vr/

>> No.8678983 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
8678983

How did arcade owners fuck up their industry this badly?

>> No.8632929 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
8632929

What was the best year for video games?

>> No.8101743 [View]
File: 1.45 MB, 1920x1027, 1618440764405.jpg [View same] [iqdb] [saucenao] [google]
8101743

>>8098059
Yeah no. There was a point that it was "dying" but it grew in the early 00s and now handily beats all consoles combined due to esports, streaming and exclusive hits like Minecraft before they moved to consoles.

>> No.7841679 [View]
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
7841679

>>7841670
Never mind, I found something better:
https://www.visualcapitalist.com/50-years-gaming-history-revenue-stream/

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