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/vr/ - Retro Games

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>> No.9816007 [View]
File: 25 KB, 521x358, Alone-in-the-Dark-Concept-Art.jpg [View same] [iqdb] [saucenao] [google]
9816007

>>9815997
>New Nightmare is blatantly RE inspired
True, but it at least tried to do its own thing by recovering the original light/darkness gameplay concept they wanted for the original game but couldn't pull off at the time.

It really didn't amount to much, but they saved some face for me since they weren't as lazy as they could have been.

>> No.8202680 [View]
File: 26 KB, 521x358, aitd.jpg [View same] [iqdb] [saucenao] [google]
8202680

>>8201401
>1 is a masterpiece
I would call the first one an amazing achievement in terms of the technical conception and execution, but the overarching and individual puzzle design is pretty rudimentary. The unlimited save-anywhere feature defuses much of the immersion and sense of peril, and the random nature of the puzzles is obviously hit and miss.

It's a shame how directionless the series ended up being; the action focus of the second one takes away most of the charm, and the third one was a pretty big missed opportunity for me since I love Weird West shit. The New Nightmare just came off as a spineless RE clone even if it began with good ideas behind it (not to mention heavy-hitting talent on the writing and art side).

The "red pill" here is that Capcom was 100% out of line for not properly crediting the influence of the original AitD as a template for Resident Evil (making up a bullshit PR story about the inspiration to boot), BUT in the end they were able to streamline and focus the framework into a true well-crafted classic on every level, something that Infogrames just couldn't manage.

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