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/vr/ - Retro Games

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>> No.9921604 [View]
File: 2.42 MB, 1500x6272, remake_adv_all_old.jpg [View same] [iqdb] [saucenao] [google]
9921604

>>9920045
It's really no contest. KA maximizes NES hardware's capability so much it almost feels like an early SNES game. That, and the physics are just so off in NiDL. They added too many frames of animation to a lot of Kirby's basic moves, so what used to be snappy in the original is now a slog in the remake. Most B-Button ability inputs have Kirby stop to a crawl, muster up his power, and then eventually discharge it, because again, the developers were fellating themselves over that new smooth GBA animation that they forgot to keep the gameplay seamless. Play KatAM or SqSq and you'll see that the devs distinctly learned from this mistake. There's also other ways abilities were messed up besides the button delay; for example, Parasol has this weird sudden drop now, which makes that spike-filled chute a nightmare unless you float down as Kirby normally. Lord help you if you're Meta Knight. Speaking of him, his duel with Kirby was completely bastardized. In the original, you couldn't get away with button-mashing your way past the fight, but in the remake, because boss AI was botched, Meta Knight doesn't know what to do and is defeated quickly (and yes, button-mashing will even work in Extra Mode..how sad is that?). Minibosses also suffer - they used to be able to keep you on your toes, but now they're slow oafs with massive telegraphs. Increased graphics aren't even consistent - they blew their load on the spritework, so background/layering details are no longer animated for space contstraints. Presumably why Butter Building's iconic rotating towers were replaced by a boring waiting game. Quick Draw counterpart also had fun win/lose animations removed. Upped music tempo hurts the original melodies. And multiplayer? NiDL is one of the last few Kirbys where some abilities change you to set colors, so good luck keeping track. All in all, NiDL is a disaster, and the only benefit it ever had over KA (occasional framelag) is corrected by 3D Classics and ROM hack versions.

>> No.7797506 [View]
File: 2.42 MB, 1500x6272, remake_adv_all_old.jpg [View same] [iqdb] [saucenao] [google]
7797506

>>7794850
Oh many things. The biggest for me is the B Button input delay. NiDL, being the first Kirby in that style, added way too many frames of animation. So instead of Kirby doing something basic like swing his weapon or spit some fire 'n ice, he's gotta pull back, go all "wowie kids, lookit how much animation you have on your brand-new GBA!" and then finally after a year of showmanship do what used to be done instantaneously on NES. Not every ability is affected, but it messes up the timing ridiculously. It's telling that the developers of KatAM recognized this basic problem and addressed it by speeding and trimming frames, meaning pretty much no Kirby before or since has this issue. Some ability mechanics are also messed, like the game expects you to glide down a spike-filled area with Parasol at one point but Parasol now has a moment where you suddenly fall a sec making it awful so you just use Kirby's float instead. Then most bosses are pantsonhead dumb; minibosses move less and slower more predictably. Meta Knight was a true test of skill on NES and made me cry on NES. I still cried on GBA, but for a different reason: they butchered my borb! Meta-Turkey is now nerfed retardedly to the point he is a joke. You can even button mash to win and never lose because he can't keep his distance anymore. Horrific. Replaced sub-games are take or leave -personally Air Grind is semidecent and Bomb Rally is dreadful- but Samurai Kirby knockoff is missing the fun win/lose reactions. Lazy. Music tempo was upped for some reason, which coupled with instrumentation makes it sound busier. Of course, see pic for an idea on the graphical updates.

>> No.5378684 [View]
File: 2.42 MB, 1500x6272, remakefail_ALL.jpg [View same] [iqdb] [saucenao] [google]
5378684

>>5378493
>>5378545
>>5378494

>> No.5372578 [View]
File: 2.42 MB, 1500x6272, 1549957838333.jpg [View same] [iqdb] [saucenao] [google]
5372578

>>5371197
BAD REMAKE

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